

Definitely deserves to cost more than Netflix. If this was a Nintendo eShop game, my summary of the game would end there, but unfortunately “Happy Glass” was published on Android/Apple iOS, which means that whatever standards (or lack thereof) the game wants to follow, it can. It’s a fun game that you can play on the go, and has a lot of room for creative solutions. More often than not, the puzzles involve the player drawing rudimentary bridges and other objects to connect the glass with the flow of water, with later levels introducing orange objects that move with the flow of gravity, often getting in the way of the glass and the flow of water, as well as heated red objects that evaporate instantly any water it touches. You have a drawing meter, which limits how much you can draw, to keep the game balanced. The game follows a simple concept: In each level of the game, the player must find a way to fill an empty glass with water by drawing lines on the screen that function as solid objects affected by gravity, with each level featuring at least one water source. The game is simple, yet it can get convoluted rather quickly. In fact, had it been published on a traditional gaming platform like the Nintendo eShop, where monetization practices are better regulated, I would absolutely love it. I want to preface this by the fact that I like Lion Studio’s 2018 free-to-play puzzle game “Happy Glass” purely from the perspective of it as a game. For the mobile puzzle game “Happy Glass,” neither really matter, as its water is polluted by pop ups ads and premium memberships. Some will look at a glass as being half-full.
